For example, Star Wars the Force Unleashed only supports the Xbox 360 controller, even though it is not a natively supported controller in OS X. Even worse, only the wireless Xbox 360 controller is supported. Your best bet is to evaluate your entire library of games and select the controller most commonly supported.
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HELPFUL LINKS. I had a bit of trouble getting my controller (Xbox One Afterglow) to work but was able to with some troubleshooting. Download this driver: Install the driver:.
Open the '360ControllerInstall0.16.4.dmg' in your downloads. Open the 'Install360Controller.pkg' inside the dmg. Follow the prompts (continue and such) After installing the driver you have to restart your system! After restarting Open the configuration software:. Spotlight (Cmd+Space) System Preferences.
Click Xbox 360 Controllers (should be at the bottom). Make sure it detects your controller, that the buttons in the config picture light up when you click them, and that the sticks move when moved. Configure the controller in big picture mode: Note: Your controller may work now but might have weird buttons for selecting going back. Open your Steam Library. Click the little controller at the top right. Once in big picture mode click the GEAR (Settings).
Under Controller click Add/Test. There should be a detected controller here. Click the detected controller. On your controller press the buttons that light up on the screen (When the sticks show up without arrows that means press them in). When finished press Y on the controller to save Load up Rocket League. Try restarting Rocket League a few times through Big Picture mode and or restarting your computer if it doesn't work at this point. This is the information I was looking for, and for the sake of people Googling forever let me be explicit.
I got my Xbox One S (Bluetooth) controller to connect to my 2016 MacBook Pro as a regular bluetooth controller. I wasn't able to get it working in Rocket League though, or with the driver outlined above except if it was plugged in via USB. (The documentation for the driver says it doesn't specifically support the Xbox One S bluetooth controller wirelessly because it connects natively.) The only missing step was getting it set up in Steam's big picture mode.
I set mine up and uploaded the controller definition as it asked; hopefully that'll mean in the future it will automatically be available for anyone using one of these controllers. With that set up step completed in Steam, I'm able to use the Xbox One S controller wirelessly with Rocket League. I didn't even need to remap anything in Rocket League itself; it just works now as if it was plugged in.
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Important: A third-party driver must be used to enable the Xbox 360 controller on a Mac. The driver available from can be used. Half-Life 2: Episode 2, Portal, Team Fortress 2, and Left 4 Dead have their own built-in configuration for the XBOX 360 controller. To use this configuration, simply open the console and type exec 360controller then press enter.
For more information on enabling and using the console, please see the article. These games use special joystick interface configurations that may interfere with the usability of the keyboard and mouse - if you wish to undo these configuration changes, there is a second configuration file you may run by opening the console and typing exec undo360controller then pressing enter.
If you wish to customize the configuration, or use one of these configurations with Half-Life 2 or Half-Life 2: Episode One, you will need to create your own copy in a text editor (such as Notepad) modifying the default settings below and save it as something different (such as joystick.cfg), then place it in the cfg folder inside the game's directory, which uses the following basic structure: Steam steamapps cfg. Windows PCs: Steam is located in C: Program Files by default. Mac OS X: /Steam/ is located in /Library/Application Support/ by default.
The configuration file's contents are offered below for use in Half-Life 2 and Half-Life 2: Episode One, or for customization purposes; game-specific configurations are noted and should be left out when using in a different game. Please see the article for customization information.
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