#Aa2 how to install mods manually mod#
The mod will be automatically download to your computer, into the Workshop folder under Steam's steamapps folder. To download the mod, go to its Steam Workshop page, and click the Subscribe button. It is an unofficial translation, and it does not translate all parts of the game into English. Many important parts of the game's user interface are translated, and depending on which version of the game and the translation mod you're using, (parts of) the tutorial might also be translated. It translates many parts of the game into English. What is the English translation mod? (It is no longer needed) Įnglish translation mod is an unofficial mod that can be downloaded from the Steam Workshop.
4 How to replace the files in the Settings folder.Restart the game (close the game, then start it again). Click the flag icon to select which language you wish to use. Enable the English translation mod and close the mod list. 3 How to enable the mod inside Amazing Cultivation Simulator?.1 What is the English translation mod? (It is no longer needed).Sometimes the author isn't aware, so it's a good thing to leave a comment on the workshop item if you suspect a mod from being outdated. So if you have strange problems, check if one of your mods is altering these files. Special files which can mess up when they get outdated include:
#Aa2 how to install mods manually update#
Always keep an eye on the release date of a specific mod you want to try, because it might need an update to be compatible with the latest version of the game. Menu icons can go wrong, weather icons missing, or other weird sprite stuff. This can result in incompatibility when a new game update is released. The author probably didn't intend to mod those things at all, but put them in the mod anyway. Like a complete default materials.txt for example, or a spritesheet of the menu icons, or the people in the game.
Be sure to paste it in the 'mods' folder itself and not in some already existing mod inside! Right-click the unpacked folder and select Cut, then click on the Prison Architect quick access to the left side.ĭouble-click the 'mods' folder, and Paste your mod in there. When this all looks ok (instead of empty folders or files being shown as folders) you can move the unpacked mod into your mods folder. txt files, perhaps a sprites.png or other stuff, and language or scripts folders. Typically you will see a 'data' folder and a manifest.txt inside the main folder. Once you unpacked the mod, have a look inside its folder to see if everything is correct.